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Wwise Fundamentals
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목차
Wwise SDK 2015.1.9
Wwise Help
The Wwise Project Adventure
Wwise Fundamentals
Introducing Wwise
Integrating Audio in your Game
The Project Hierarchy
Understanding Events
What are Game Objects?
What are Game Syncs?
Creating Simulations
Profiling and Troubleshooting
Understanding SoundBanks
Understanding SoundBanks
File Packager
The Wwise Sound Engine
Listeners
Division of Tasks Between Designer and Programmer
Conclusion
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
기타 문서
Wwise Audio Lab
Chapter 9. Understanding SoundBanks
Table of Contents
Understanding SoundBanks
File Packager
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