버전
menu_open

Footsteps and Movement - Establishing Needs

To establish audio content needs, it's important to understand a few things about how to best support gameplay when it comes to movement sounds. You can easily create a simplified step system, but a varied system produces a better experience. The importance of varied footstep sounds in a game can be a delicate balance of finding the right places to put resources without ending up with a system that uses up all of the available memory.

Think about the following questions to help you determine how extensive the footstep system should be:

  • How many step types will characters have? (Walk, run, scuff, turn...)

  • How many surface types need to be represented with sound? (Dirt, stone, sand...)

  • How will footstep sounds be triggered? (Animation, programatically...)

  • How often will you hear footsteps for an extended period of time? (2-5 minutes, 10-20 minutes...)


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요