버전
menu_open

The Adventure Begins

While interactive audio continues to scale in complexity, certain implementation and workflow fundamentals remain the same. The Wwise sound engine and authoring application has been built from the ground up to support current and next gen audio integration in a flexible and dynamic productivity pipeline.

Building on the concepts explained in Wwise Fundamentals, the Wwise Project Adventure shows how to implement interactive and dynamic audio for a fictional game project. This comprehensive overview covers the process from start to finish, and the companion Wwise project allows you to take a hands-on approach to investigating the techniques. Whether you take a hands-on approach with the tutorial, or simply follow along in the accompanying project is up to you.

This book is intended for readers with some experience with digital audio in addition to basic experience with audio for games. Links to additional information to extend your knowledge into different areas of implementation are provided throughout this document. It does not replace the user documentation, but instead provides a way to access the details through specific examples and illustrations of techniques using the Wwise authoring application.

Our case study is a fantasy adventure game set deep in a forest, with danger lurking at every turn. An occasional dungeon gives the hero an opportunity to purge the scourge that lies within its darkened corridors. Armed with a trusty sword and the steadfast courage to persevere, the hero follows the path to riches that lie just ahead on the horizon.

Welcome to the Wwise Project Adventure!


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요