목차
Table of Contents
- Overview
- Including or Excluding Platforms
- Linking or Unlinking Properties
- Rendering Effects
- Understanding the Different Types of Profiling in Wwise
- Instance Limiting, Prioritization, and Virtual Voices
- Playback Limits
- Setting Playback Priority
- Understanding Virtual Voice Behavior
- Bridging the Game Engine Integration Gap
- Optimization Summary
- Optimization Additional Resources