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Game Objects Tab

The Game Objects tab contains a list of game objects that have been registered in the game. It keeps track of the objects' most recent registrations and unregistrations, and indicates if they are currently alive. Objects that are alive are ones currently being used, and therefore being kept in memory. All game objects that have been registered at least once are listed here, not just watched ones.

[Note] Note

To quickly create a watch for a game object in the list, right-click it and select Add Game Object to Game Object Watch List (By ID or By Name).

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Filter which, when pressed, changes from gray to blue and removes from the view every game object that is not currently in use.

Name

The name of the game object.

[Tip] Tip

Everywhere game objects are listed, such as in the Game Object Explorer, the Capture Log, or the Voices and Voices Graph tabs of the Advanced Profiler, there is a specific shortcut menu with the following options:

  • Add Game Object to Game Object Watch List - By ID: Adds a watch on the selected game object's ID. Learn more about watches in the Watches Tab page.
  • Add Game Object to Game Object Watch List - By Name: Adds a watch on the selected game object's name. Learn more about watches in the Watches Tab page.
  • Mute Game Object: Mutes all objects under this game object.
  • Unmute Game Object: Removes the mute on all objects under this game object.
  • Solo Game Object: Implicitly mutes all objects under other game objects.
  • Unsolo Game Object: Removes the implicit mute from all objects under other game objects.
  • Search Game Object in Voice Graph: Opens the Voices Graph tab of the Advanced Profiler with its Filter set to the specified game object.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

ID

An identification number associated with the game object. This is a unique number assigned by the game.

Last Registered

The last time at which the game object was registered.

Last Unregistered

The last time at which the game object was unregistered.

Is Alive

Indicates if the game object is alive or currently being used.


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