◆ AkDiffractionFlags

AkDiffractionFlags determine if diffraction values for sound passing through portals will be calculated, and how to apply those calculations to Wwise parameters.


Set the Wwise built-in game parameter value for diffraction angle. This is a flexible approach that can be mapped to any Wwise parameter. Can also be used simply to monitor diffraction using the game object profiler in Wwise.


Use Wwise obstruction for dry-path diffraction. Dry-path diffraction is related to the angle off of a straight line of sight to a sound emitter.


An emitter that is not in the same room as the listener will have its apparent or virtual position calculated by Wwise spatial audio and passed on to the sound engine.


Definition at line 37 of file AkSpatialAudio.h.