Standard function call result.
This feature is not implemented.
The operation was successful.
The operation failed.
The operation succeeded partially.
The stream is already connected to another node.
Trying to open a file when its name was not set.
An unexpected value causes the file to be invalid.
The file header is too large.
The maximum was reached.
Inputs are currently used.
Outputs are currently used.
The name is invalid.
The name is already in use.
The ID is invalid.
The ID was not found.
The InstanceID is invalid.
No more data is available from the source.
There is no child (source) associated with the node.
The StateGroup already exists.
The StateGroup is not a valid channel.
The child already has a parent.
The language is invalid (applies to the Low-Level I/O).
It is not possible to add itself as its own child.
This user is not there.
Not in use.
Something is not within bounds.
Something was not within bounds and was relocated to the nearest OK value.
The sound has 3D parameters.
The sound does not have 3D parameters.
The item could not be added because it was already in the list.
This path is not known.
Stuff in vertices before trying to start it.
Only a running path can be paused.
Only a paused path can be resumed.
This path is already there.
This path is not there.
Unknown in our voices list.
The consumer needs more.
The consumer does not need more.
The provider has available data.
The provider does not have available data.
Not enough space to load bank.
No need to fetch new data.
Debug mode only.
The memory manager's block list has been corrupted.
The requested action was cancelled (not an error).
Trying to load a bank using an ID which is not defined.
Asynchronous pipeline component is processing.
Error while reading a bank.
Invalid switch type (used with the switch container)
Internal use only.
This environment is not defined.
This environment is used by an object.
This object is not defined.
Audio data already in target format, no conversion to perform.
Source format not known yet.
The bank version is not compatible with the current bank reader.
The provider has some data but does not process it (virtual voices).
File not found.
IO device not ready (may be because the tray is open)
The direct sound secondary buffer creation failed.
The bank load failed because the bank is already loaded.
The effect on the node is rendered.
A routine needs to be executed on some CPU.
The executed routine has finished its execution.
The memory manager should have been initialized at this point.
The stream manager should have been initialized at this point.
The machine does not support SSE instructions (required on PC).
The system is busy and could not process the request.
Channel configuration is not supported in the current execution context.
Plugin media is not available for effect.
Sound was Not Allowed to play.
SDK command is too large to fit in the command queue.
A play request was rejected due to the MIDI filter parameters.
Detecting incompatibility between Custom platform of banks and custom platform of connected application.
Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
Plugin DLL search path could not be found.
No Java VM provided in AkInitSettings.
OpenSL returned an error. Check error log for more details.
Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.
A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)
Incompatible Audio device.
Two Wwise objects share the same ID.
The Init bank was not loaded yet, the sound engine isn't completely ready yet.
Definition at line 126 of file AkTypes.h.