버전
Wwise SDK 2018.1.11
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Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a larger or smaller area of effect. See AK::SoundEngine::SetScalingFactor
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | The game object identifier. |
attenuationScalingFactor * | number | The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
(Required *)
description : The game object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615
type : number
description : The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.
Sets the scaling factor of "gameObject" to "attenuationScalingFactor" (200%).
Document version : 1
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