Wwise SDK 2018.1.11
Events are triggered by calling the AK::SoundEngine::PostEvent() function. The following code shows examples of posting events using the event's name (name given to the event by the Wwise user) or the event's ID as defined in "Wwise_IDs.h" (header file generated by Wwise).
In the sample program, you can trigger events by:
- Choosing an event in the Car > Events dropdown list and clicking on the Post button
- Clicking on the Talk button, which will trigger the Play_Hello event
- Clicking on the Start Walking button, which will trigger a
Play_FootStepevent every 0.5 second
- Clicking on the Play button, which will trigger a
MarkersCallbackcallback function (see Game Integration Sample Code) implements a feature similar to subtitles.
Refer to Integration Details - Events for more information regarding events.
|Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information.|