Wwise SDK 2018.1.11
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Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications. More...
Public Attributes | |
AkVector | nodePoint [kMaxNodes] |
Nodes in the path; they repreent vertices within the bounds of a portal's opening. More... |
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AkPortalID | portals [kMaxNodes] |
ID of the portal's that the path passes through. portal[0] is the portal closest to the listener; portal[numNodes-1] is the portal closest to the emitter. More... |
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AkRoomID | rooms [kMaxNodes+1] |
ID's of the rooms that the path passes through. There is always one more room than portal. room[0] is the listener's room; the emitters room is room[numNodes]. More... |
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AkUInt32 | numNodes |
Represents the number of valid nodes in nodePoint[] and the number of valid portals in portals[]. The number of rooms in rooms[] is numNodes+1. There is always one more room than portal. More... |
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AkReal32 | length |
The sum of all straight line path segments, including the segment from the listener to nodePoint[0], between each subsequent nodePoint, and from nodePoint[numNodes-1] to the emitter. More... |
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AkReal32 | gain |
The cumulative gain (linear) of all portals traversed. More... |
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AkReal32 | dryDiffraction |
The dry diffraction amount is normalized in the range [0,1], and calculated from the maximum deviation angle from a straight line, of all angles at each nodePoint. Can be thought of as how. More... |
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AkReal32 | wetDiffraction |
Static Public Attributes | |
static const AkUInt32 | kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH |
Defines the maximum number of nodes that a user can retrieve information about. Longer paths will be truncated. More... |
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Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications.
Definition at line 313 of file AkSpatialAudio.h.
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