버전
Wwise SDK 2018.1.11
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◆ wetDiffraction
The wet diffraction amount for the portal closest to the listener, normalized in the range [0,1]. The wet diffraction is calculated from how far into the 'shadow region' the listener is from the closest portal. Unlike dry diffraction, the wet diffraction does not depend on the incident angle, but only the normal of the portal. Depending on the spatial audio initialization settings, this value that is applied internally, by spatial audio, to the obstruction/built-in parameter of the room game object that is on the other side of the portal closest to the listener. Definition at line 352 of file AkSpatialAudio.h. |
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