목차
Wwise SDK 2018.1.11
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AkReflectionPathInfo Struct Reference
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More...
Public Attributes | |
AkVector | imageSource |
Apparent source of the reflected sound that follows this path. More... |
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AkVector | pathPoint [AK_MAX_REFLECTION_PATH_LENGTH] |
AkAcousticSurface | surfaces [AK_MAX_REFLECTION_PATH_LENGTH] |
AkUInt32 | numPathPoints |
Number of valid elements in the pathPoint [], surfaces [], and diffraction [] arrays. More... |
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AkUInt32 | numReflections |
Number of reflections in the pathPoint [] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints . More... |
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AkReal32 | diffraction [AK_MAX_REFLECTION_PATH_LENGTH] |
Diffraction amount, normalized to the range [0,1]. More... |
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AkVector | occlusionPoint |
The point that was hit to cause the path to be occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths. More... |
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AkReal32 | level |
Linear gain applied to image source. More... |
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bool | isOccluded |
True if the sound path was occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths. More... |
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Detailed Description
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.
Definition at line 251 of file AkSpatialAudio.h.
The documentation for this struct was generated from the following file:
- include/AK/SpatialAudio/Common/AkSpatialAudio.h