버전

menu_open
Wwise Unreal Integration Documentation
Release Notes 2017.1.4.6407.760

Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed between the 2017.1.3.6377.732 and the 2017.1.4.6407.760 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.15/4.16/4.17/4.18 - Wwise 2017.1.4.6407.760

  • WG-33333 Removed obsolete code that tried to handle global focus.
  • WG-34745 Reduced Lower Engine memory pool size on mobile platforms.
  • WG-34879 Exposed the collision channel used for occlusion line trace in AkComponent's properties.
  • WG-35035 Ensured setting the occlusion refresh interval to 0 from Blueprint correctly disables the feature.
  • WG-35104 In a multiplayer scenario, listeners are now properly handled.
  • WG-35463 Fixed: Portals not working on 32-bit platforms.
  • WG-35473 Now register game objects only when the world is valid.
  • WG-35614 Removed coordinates conversion. See migration_to_2017_1_4 for more information.

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요