Wwise Unreal Integration Documentation
UE4 C++ projects

Linking with the AkAudio Module

The AkAudio module must be linked with to use Wwise's functionality within a C++ project. This must be done within your project's module file (.build.cs).

For example:

public class MyModule : ModuleRules
public MyModule(ReadOnlyTargetRules Target) : base(Target)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AkAudio" });
// Other settings
All AK::SoundEngine calls are currently made from AkAudioDevice and must be made from within the AkAudio module. Users must extend the functionality within the AkAudio module to expose required Wwise functionality.