Version

menu_open
Wwise SDK 2018.1.11

◆ uPrepareEventMemoryPoolID

AkMemPoolId AkInitSettings::uPrepareEventMemoryPoolID

Memory pool where data allocated by AK::SoundEngine::PrepareEvent() and AK::SoundEngine::PrepareGameSyncs() will be done.

Definition at line 195 of file AkSoundEngine.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise