목차

Wwise Unity Integration Documentation
AkSpatialAudioListener 클래스 참조

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's. 더 자세히 ...

AkSpatialAudioListener에 대한 상속 다이어그램 :
AkSpatialAudioBase

클래스

class   SpatialAudioListenerList
  This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. 더 자세히 ...
 

Public 멤버 함수

void  EnteredRoom (AkRoom room)
  Called when entering a room. 더 자세히 ...
 
void  ExitedRoom (AkRoom room)
  Called when exiting a room. 더 자세히 ...
 
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room. 더 자세히 ...
 

속성

static AkAudioListener TheSpatialAudioListener [get]
  Returns the "single" spatial audio listener. 더 자세히 ...
 
static SpatialAudioListenerList  SpatialAudioListeners [get]
  Returns the list of active Unity Game Objects that are designated to be spatial audio listeners. 더 자세히 ...
 

상세한 설명

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.

참고