Version

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Wwise SDK 2019.2.15
AkCallback.h File Reference

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Classes

struct   AkCallbackInfo
 
struct   AkEventCallbackInfo
 
struct   AkMIDIEventCallbackInfo
 
struct   AkMarkerCallbackInfo
 
struct   AkDurationCallbackInfo
 
struct   AkDynamicSequenceItemCallbackInfo
 
struct   AkSpeakerVolumeMatrixCallbackInfo
 
struct   AkMusicPlaylistCallbackInfo
 
struct   AkSegmentInfo
  Structure used to query info on active playing segments. More...
 
struct   AkMusicSyncCallbackInfo
 
struct   AkResourceMonitorDataSummary
  Resources data summary structure containing general information about the system. More...
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 

Typedefs

typedef void(*  AkCallbackFunc) (AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
 
typedef void(*  AkBusCallbackFunc) (AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
 
typedef void(*  AkBusMeteringCallbackFunc) (AK::IAkMetering *in_pMetering, AkChannelConfig in_channelConfig, AkMeteringFlags in_eMeteringFlags)
 
typedef void(*  AkBankCallbackFunc) (AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, void *in_pCookie)
 
typedef void(*  AkGlobalCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
 
typedef void(*  AkResourceMonitorCallbackFunc) (const AkResourceMonitorDataSummary *in_pdataSummary)
 
typedef void(*  AK::AkDeviceStatusCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult)
 

Enumerations

enum   AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
  Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). More...
 
enum   AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Monitor = (1 << 8), AkGlobalCallbackLocation_MonitorRecap = (1 << 9), AkGlobalCallbackLocation_Init = (1 << 10), AkGlobalCallbackLocation_Suspend = (1 << 11),
  AkGlobalCallbackLocation_WakeupFromSuspend = (1 << 12), AkGlobalCallbackLocation_Num = 13
}
  Bit field of various locations in the audio processing loop where the game can be called back. More...
 
enum   AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval }
 

Detailed Description

Declaration of callback prototypes

Definition in file AkCallback.h.


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