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Wwise SDK 2023.1.3
AkKeyDef.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 #ifndef _KEYDEF_H_
28 #define _KEYDEF_H_
29 
30 #include <AK/Tools/Common/AkArray.h> //For ArrayPoolDefault
31 
32 template <class T_KEY, class T_ITEM>
33 struct MapStruct
34 {
35  T_KEY key;
36  T_ITEM item;
37  bool operator ==(const MapStruct& in_Op) const
38  {
39  return ( (key == in_Op.key) /*&& (item == in_Op.item)*/ );
40  }
41 
43  {
44  key = in_rSource.key;
45  item.Transfer(in_rSource.item); //transfer ownership of resources.
46  }
47 };
48 
49 
50 // A helper struct that can be used as a T_ITEM in an CAkKeyArray, when you need to only preform a shallow copy
51 // on the data that you are referencing. For example if you wanted to to use an AkArray type.
52 // NOTE: AllocData() and FreeData() must be explicitly called, or else pData can be manually Alloc'd/Free'd.
53 template < typename T_KEY, typename T_DATA, class T_ALLOC = ArrayPoolDefault >
54 struct AkKeyDataPtrStruct: public T_ALLOC
55 {
57  AkKeyDataPtrStruct(T_KEY in_key): key(in_key), pData(NULL) {}
58 
59  T_KEY key;
60  T_DATA* pData;
62  {
63  return ( key == in_Op.key );
64  }
65 
66  bool AllocData()
67  {
68  AKASSERT( !pData );
69  pData = (T_DATA*) T_ALLOC::Alloc( sizeof( T_DATA ));
70  if (pData)
71  {
72  AkPlacementNew( pData ) T_DATA();
73  return true;
74  }
75  return false;
76  }
77 
78  void FreeData()
79  {
80  if( pData )
81  {
82  pData->~T_DATA();
84  pData = NULL;
85  }
86  }
87 
88  static AkForceInline T_KEY& Get( AkKeyDataPtrStruct<T_KEY, T_DATA>& in_val ) { return in_val.key; }
89 };
90 
91 #endif //_KEYDEF_H_
AkKeyDataPtrStruct(T_KEY in_key)
Definition: AkKeyDef.h:57
bool operator==(const AkKeyDataPtrStruct< T_KEY, T_DATA > &in_Op) const
Definition: AkKeyDef.h:61
AKSOUNDENGINE_API void Free(AkMemPoolId in_poolId, void *in_pMemAddress)
#define NULL
Definition: AkTypes.h:46
T_ITEM item
Definition: AkKeyDef.h:36
static AkForceInline T_KEY & Get(AkKeyDataPtrStruct< T_KEY, T_DATA > &in_val)
Definition: AkKeyDef.h:88
#define AkPlacementNew(_memory)
Definition: AkObject.h:49
void Transfer(MapStruct< T_KEY, T_ITEM > &in_rSource)
Definition: AkKeyDef.h:42
#define AKASSERT(Condition)
Definition: AkAssert.h:67
bool AllocData()
Definition: AkKeyDef.h:66
#define AkForceInline
Definition: AkTypes.h:63
bool operator==(const MapStruct &in_Op) const
Definition: AkKeyDef.h:37
T_KEY key
Definition: AkKeyDef.h:35
T_DATA * pData
Definition: AkKeyDef.h:60

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