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Wwise SDK 2023.1.2
AkSimd.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 // AkSimd.h
28 
29 /// \file
30 /// Simd definitions.
31 
32 #pragma once
33 
35 
36 /// Get the element at index __num__ in vector __vName
37 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
38 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
39 #define AKSIMD_GETELEMENT_V2F64( __vName, __num__ ) ((AkReal64*)&(__vName))[(__num__)]
40 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) ((AkInt32*)&(__vName))[(__num__)]
41 #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) ((AkInt64*)&(__vName))[(__num__)]
42 
43 //////////////////////////////////////////////////////////////////////////
44 // Platform-specific section.
45 
46 #if defined( AK_WIN ) || defined( AK_XBOX )
47 
49 
50 #elif defined( AK_APPLE )
51 
52  #include <TargetConditionals.h>
54 
55 #elif defined( AK_ANDROID )
56 
58 
59 #elif defined( AK_PS4 )
60 
62 
63 #elif defined( AK_PS5 )
64 
66 
67 #elif defined( AK_LINUX )
68 
70 
71 #elif defined( AK_EMSCRIPTEN )
72 
74 
75 #elif defined( AK_QNX )
76 
77  #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
78 
79 #elif defined( AK_NX )
80 
82 
83 #else
84  #error Unsupported platform, or platform-specific SIMD not defined
85 #endif
86 
87 //////////////////////////////////////////////////////////////////////////
88 // Other helpers
89 
90 #ifndef AKSIMD_ASSERTFLUSHZEROMODE
91  #define AKSIMD_ASSERTFLUSHZEROMODE
92 #endif
93 
94 #ifndef AKSIMD_DECLARE_V4F32_TYPE
95  #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
96 #endif
97 
98 #ifndef AKSIMD_DECLARE_V4I32_TYPE
99  #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
100 #endif
101 
102 #ifndef AKSIMD_DECLARE_V4F32
103  #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
104 #endif
105 
106 #ifndef AKSIMD_DECLARE_V4I32
107  #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
108 #endif
109 
110 #ifndef AKSIMD_SETELEMENT_V4F32
111  #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
112 #endif
113 
114 /// Rotate four vectors. After rotation:
115 /// A[3:0] = D[0] C[0] B[0] A[0]
116 /// B[3:0] = D[1] C[1] B[1] A[1]
117 /// C[3:0] = D[2] C[2] B[2] A[2]
118 /// D[3:0] = D[3] C[3] B[3] A[3]
120 {
121  AKSIMD_V4F32 tmp1, tmp2, tmp3, tmp4;
122  tmp1 = AKSIMD_MOVELH_V4F32(A, B);
123  tmp2 = AKSIMD_MOVEHL_V4F32(B, A);
124  tmp3 = AKSIMD_MOVELH_V4F32(C, D);
125  tmp4 = AKSIMD_MOVEHL_V4F32(D, C);
126 
127  A = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(2, 0, 2, 0));
128  B = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(3, 1, 3, 1));
129  C = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(2, 0, 2, 0));
130  D = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(3, 1, 3, 1));
131 }
132 
#define AKSIMD_SHUFFLE(fp3, fp2, fp1, fp0)
Definition: AkSimd.h:508
AkForceInline void AKSIMD_TRANSPOSE4X4_V4F32(AKSIMD_V4F32 &A, AKSIMD_V4F32 &B, AKSIMD_V4F32 &C, AKSIMD_V4F32 &D)
Definition: AkSimd.h:119
float32x4_t AKSIMD_V4F32
Vector of 4 32-bit floats
Definition: AkSimdTypes.h:62
#define AKSIMD_SHUFFLE_V4F32(a, b, zyxw)
Definition: AkSimd.h:525
#define AKSIMD_MOVEHL_V4F32(__a__, __b__)
Definition: AkSimd.h:541
#define AkForceInline
Definition: AkTypes.h:63
#define AKSIMD_MOVELH_V4F32(__a__, __b__)
Definition: AkSimd.h:548

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