목차

Wwise Unity Integration Documentation
AkEmitterObstructionOcclusion 클래스 참조

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 더 자세히 ...

AkObstructionOcclusion를(을) 상속했습니다.

Public 속성

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs. 더 자세히 ...
 
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders. 더 자세히 ...
 
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 더 자세히 ...
 
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks. 더 자세히 ...
 

상세한 설명

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.