Wwise Unity Integration Documentation
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal. 더 자세히 ...
MonoBehaviour, IMigratable를(을) 상속했습니다.
|Sorts AkEnvironments based on their priorities. 더 자세히 ...
|Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: 더 자세히 ...
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal.
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
- 인스펙터에서 AkEnvironment와 AkEnvironmentPortal 사용하기 (Reverb Zone)
- Integrating Environments and Game-defined Auxiliary Sends (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::SetGameObjectAuxSendValues (Note: This is described in the Wwise SDK documentation.)
생성시간 : 목 5월 7 2020 17:50:51, 프로젝트명 : Wwise Unity Integration Documentation, 생성자 : 1.8.17