목차

AkEnvironment 클래스 참조

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 인스펙터에서 AkEvironment와 AkEvironmentPortal 사용하기 (Reverb Zone). 더 자세히 ...

모든 멤버 목록

클래스

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironment's based on their priorities. 더 자세히 ...
class   AkEnvironment_CompareBySelectionAlgorithm

상세한 설명

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 인스펙터에서 AkEvironment와 AkEvironmentPortal 사용하기 (Reverb Zone).

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

참고:
생성시간 : Sat Aug 17 14:25:05 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3