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Wwise Unity Integration Documentation

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals 더 자세히 ...

AkTriggerHandler를(을) 상속했습니다.

Public 멤버 함수

ulong  GetID ()
  Access the room's ID 더 자세히 ...
 

Public 속성

int  priority = 0
 
AK.Wwise.AuxBus  reverbAuxBus = new AK.Wwise.AuxBus()
  The reverb auxiliary bus. 더 자세히 ...
 
float  reverbLevel = 1
  The reverb control value for the send to the reverb aux bus. 더 자세히 ...
 
float  wallOcclusion = 1
  Occlusion level modeling transmission through walls. 더 자세히 ...
 
AK.Wwise.Event  roomToneEvent = new AK.Wwise.Event()
  Wwise Event to be posted on the room game object. 더 자세히 ...
 
float  roomToneAuxSend = 0
  Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. 더 자세히 ...
 
System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. 더 자세히 ...
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ...
 

정적 Public 속성

const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ...
 
static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ...
 

상세한 설명

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals

The AkRoom component uses its required Collider component to determine when AkRoomAwareObjects enter and exit the room using the OnTriggerEnter and OnTriggerExit callbacks.