목차

AkRoomPortal 클래스 참조

An AkRoomPortal can connect two AkRoom components together. 더 자세히 ...

AkTriggerHandler를(을) 상속했습니다.

모든 멤버 목록

Public 멤버 함수

ulong  GetID ()
  Access the portal's ID.
override void  HandleEvent (UnityEngine.GameObject in_gameObject)
  Opens the portal on trigger event.
void  ClosePortal (UnityEngine.GameObject in_gameObject)
  Closes the portal on trigger event.

Public 속성

const int  MAX_ROOMS_PER_PORTAL = 2
  AkRoomPortals can only connect a maximum of 2 rooms.
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

정적 Public 속성

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

속성

AkRoom  frontRoom [get]
  These private members should not be given setters. Rooms should be set using the array, in case we ever increase MAX_ROOMS_PER_PORTAL.

상세한 설명

An AkRoomPortal can connect two AkRoom components together.

생성시간 : Fri Mar 29 16:14:34 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3