목차

AkRoomPortalObstruction 클래스 참조

Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. 더 자세히 ...

AkObstructionOcclusion를(을) 상속했습니다.

모든 멤버 목록

Public 속성

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders.
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks.

상세한 설명

Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.

If no spatial audio listener has been registered, there will be no obstruction.

생성시간 : Mon Jul 15 15:53:32 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3