목차

AkState 클래스 참조

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it. 더 자세히 ...

AkDragDropTriggerHandler를(을) 상속했습니다.

모든 멤버 목록

Public 속성

const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

정적 Public 속성

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

상세한 설명

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.

참고:
생성시간 : Wed Sep 18 17:39:05 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3