목차

릴리즈 노트 - Wwise Unity 통합 2019.1.1.6977.1430

이 배포는 Wwise 2019.1.1을 위한 Wwise SDK를 제공합니다.

호환성:

  • Wwise SDK: 2019.1.1
  • Unity: Unity 5.6, 2017.4, 2018.1, 2018.2, 2018.3, 2018.4.0, 2019.1.0f2 (Personal 혹은 Pro).
    Note.gif
    참고: 주의 사항: 이 통합은 Unity 4를 지원하지 않습니다. 위에 열거하지 않은 Unity 버전으로의 호환이 보장되지 않습니다.
플랫폼: Wwise Unity 통합을 테스트한 Unity 버전:
Android
iOS
Linux
Mac
PS4
Switch
tvOS
UWP (Universal Windows Platform)
Windows
Xbox One
Unity 2019.1.0f2
Magic Leap (Lumin OS) Unity 2019.1.0f2와 ML SDK 0.19.0

해결된 문제:

  • WG-40425 Changed AkEvents within Timeline to update accurately, reflecting changes in name and timing and indicating when SoundBanks are regenerated with new information.
  • WG-41071 Ensured AkEvent clips in Timeline are created with a proper minimum duration, if the total duration is unknown.
  • WG-41383 Added the ability to specify whether or not AkEventPlayable objects stop at the end of their associated clip.
  • WG-41684 Fixed: Cannot build Windows executables from the Mac editor.
  • WG-41721 Changed the AkRoomPortal component to have option to choose an initial state.
  • WG-42001 Fixed: Crash when setting AkExternalSourceInfo.szFile.
  • WG-42612 (Switch) Source solution can now be built with no folder location requirements.
  • WG-42625 Properly exposed API to receive arrays of structures.
  • WG-42841 Fixed NullReferenceException when selecting GameObject with AkAmbient attached.
  • WG-42870 Packaged the Motion plug-in DLL into the Unity Integration.
생성시간 : Thu May 9 21:19:03 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3