목차

Release Notes - Wwise Unity Integration 2016.1

This release delivers the Wwise SDK update for Wwise 2016.1.

호환성:

  • Wwise SDK: 2016.1
  • Unity: Unity 5.3 (Personal or Pro).
    Note.gif
    참고: 주의 사항: 이 통합은 Unity 4에서 테스트 되지 않았습니다.
    플랫폼: Wwise Unity 통합을 테스트한 Unity 버전:
    Android
    iOS
    Linux
    Mac
    PS3
    PS4
    PS Vita
    Windows
    Windows Store
    Xbox One
    Unity 5.3.4p3
    Wii U Unity 5.2.4f1
    Xbox 360 Unity 5.0.1f1

해결된 문제:

  • WG-25675 Fixed: Added a "Generate SoundBanks" button in the Wwise Picker to generate the SoundBanks for all platforms of the Wwise project.
  • WG-27583 Fixed: Now automatically managing the SoundBank folders in the Unity assets, pointing to the right SoundBank for the current Unity target platform.
  • WG-28175 Fixed: WwiseGlobal is not always automatically created when creating a new scene.
  • WG-26011 Fixed: Enabling back Ak Audio Listener after creating a new Scene doesn't properly destroy Default Unity Audio Listener.

마이그레이션 참고 사항:

  • SWIG sources are not distributed with the source ZIP files anymore. The provided ZIP sources contain the necessary files and pre-generated SWIG interfaces required to build the integration package without the need for SWIG.
  • Projects still using Wwise 2014.1.4 and less are not directly upgradable to 2016.1. Please first update your project to 2015.1.6, and then to 2016.1.

Known issues:

  • WG-30021: The DecodeBanks feature is deactivated when previewing a scene in the Editor.
  • WG-30021: The DecodeBanks feature does not automatically delete the decoded SoundBanks. If SoundBanks are updated, the DecodedBanks folder should be removed from the target devices.
  • WG-30128: It is not possible to save decoded SoundBanks to disk on the Vita platform
  • WG-30139: It is not possible to save decoded SoundBanks to disk on the WiiU platform
생성시간 : Thu May 9 21:19:03 2019, 프로젝트명 : Wwise Unity Integration, 생성자 :   doxygen 1.6.3