Wwise SDK 2019.1.11
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Public 속성 | |
AkThreadProperties | threadLEngine |
Lower engine threading properties 더 자세히 ... |
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AkThreadProperties | threadOutputMgr |
Ouput thread threading properties 더 자세히 ... |
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AkThreadProperties | threadBankManager |
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 더 자세히 ... |
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AkThreadProperties | threadMonitor |
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 더 자세히 ... |
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AkReal32 | fLEngineDefaultPoolRatioThreshold |
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold 더 자세히 ... |
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AkUInt32 | uLEngineDefaultPoolSize |
Lower Engine default memory pool size 더 자세히 ... |
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AkAudioAPI | eAudioAPI |
AkUInt32 | uSampleRate |
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. 더 자세히 ... |
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AkUInt16 | uNumRefillsInVoice |
Number of refill buffers in voice buffer. Defaults to 4. 더 자세히 ... |
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AkChannelMask | uChannelMask |
use AK_SPEAKER_SETUP_STEREO 더 자세히 ... |
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bool | bRoundFrameSizeToHWSize |
SLObjectItf | pSLEngine |
OpenSL engine reference for sharing between various audio components. 더 자세히 ... |
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JavaVM * | pJavaVM |
Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. 더 자세히 ... |
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jobject | jNativeActivity |
NativeActivity instance for this application. Usually provided through the android_app structure, or through other means if your application has an overridden activity. 더 자세히 ... |
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AkAudioSessionProperties | audioSession |
iOS audio session properties 더 자세히 ... |
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AkAudioCallbacks | audioCallbacks |
iOS audio callbacks 더 자세히 ... |
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AkUInt32 | uLEngineAcpBatchBufferSize |
Lower Engine default memory pool size 더 자세히 ... |
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bool | bHwCodecLowLatencyMode |
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. 더 자세히 ... |
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bool | bStrictAtrac9Aligment |
Forces checks for ATRAC9 alignment in banks. 더 자세히 ... |
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AkThreadProperties | threadOpusDecoder |
Opus decoder threading properties 더 자세히 ... |
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bool | bAutoPanningRule |
Automatically switch to appropriate panning rule when headphones are plugged/unplugged. Defaults to false. 더 자세히 ... |
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bool | bAcquireAudioDeviceNotification |
Allow the sound engine to register for audio device notification. Required for bAutoPanningRule. Defaults to true. Set to false if your game wants to handle audio device changes manually. 더 자세히 ... |
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HWND | hWnd |
bool | bGlobalFocus |
IXAudio2 * | pXAudio2 |
XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. 더 자세히 ... |
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AkDataTypeID | sampleType |
AkUInt32 | uShapeDefaultPoolSize |
SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. 더 자세히 ... |
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AkUInt16 | uMaxXMAVoices |
Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. 더 자세히 ... |
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bool | bEnableSpatialAudio |
Enable to permit utilisation of Spatial Audio. Note that if audio devices were enumerated before SoundEngine::init, you will have to call the XB1 API "EnableSpatialAudio" before that enumeration. 더 자세히 ... |
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Platform specific initialization settings
Platform specific initialization settings
AkAndroidSoundEngine.h 파일의 56 번째 라인에서 정의되었습니다.
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