버전
menu

Wwise SDK 2019.1.11
AkPlatformInitSettings 구조체 참조

Public 속성

AkThreadProperties  threadLEngine
  Lower engine threading properties 더 자세히 ...
 
AkThreadProperties  threadOutputMgr
  Ouput thread threading properties 더 자세히 ...
 
AkThreadProperties  threadBankManager
  Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 더 자세히 ...
 
AkThreadProperties  threadMonitor
  Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 더 자세히 ...
 
AkReal32  fLEngineDefaultPoolRatioThreshold
  0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold 더 자세히 ...
 
AkUInt32  uLEngineDefaultPoolSize
  Lower Engine default memory pool size 더 자세히 ...
 
AkAudioAPI  eAudioAPI
 
AkUInt32  uSampleRate
  Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. 더 자세히 ...
 
AkUInt16  uNumRefillsInVoice
  Number of refill buffers in voice buffer. Defaults to 4. 더 자세히 ...
 
AkChannelMask  uChannelMask
  use AK_SPEAKER_SETUP_STEREO 더 자세히 ...
 
bool  bRoundFrameSizeToHWSize
 
SLObjectItf  pSLEngine
  OpenSL engine reference for sharing between various audio components. 더 자세히 ...
 
JavaVM *  pJavaVM
  Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. 더 자세히 ...
 
jobject  jNativeActivity
  NativeActivity instance for this application. Usually provided through the android_app structure, or through other means if your application has an overridden activity. 더 자세히 ...
 
AkAudioSessionProperties  audioSession
  iOS audio session properties 더 자세히 ...
 
AkAudioCallbacks  audioCallbacks
  iOS audio callbacks 더 자세히 ...
 
AkUInt32  uLEngineAcpBatchBufferSize
  Lower Engine default memory pool size 더 자세히 ...
 
bool  bHwCodecLowLatencyMode
  Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. 더 자세히 ...
 
bool  bStrictAtrac9Aligment
  Forces checks for ATRAC9 alignment in banks. 더 자세히 ...
 
AkThreadProperties  threadOpusDecoder
  Opus decoder threading properties 더 자세히 ...
 
bool  bAutoPanningRule
  Automatically switch to appropriate panning rule when headphones are plugged/unplugged. Defaults to false. 더 자세히 ...
 
bool  bAcquireAudioDeviceNotification
  Allow the sound engine to register for audio device notification. Required for bAutoPanningRule. Defaults to true. Set to false if your game wants to handle audio device changes manually. 더 자세히 ...
 
HWND  hWnd
 
bool  bGlobalFocus
 
IXAudio2 *  pXAudio2
  XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. 더 자세히 ...
 
AkDataTypeID  sampleType
 
AkUInt32  uShapeDefaultPoolSize
  SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. 더 자세히 ...
 
AkUInt16  uMaxXMAVoices
  Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. 더 자세히 ...
 
bool  bEnableSpatialAudio
  Enable to permit utilisation of Spatial Audio. Note that if audio devices were enumerated before SoundEngine::init, you will have to call the XB1 API "EnableSpatialAudio" before that enumeration. 더 자세히 ...
 

상세한 설명

Platform specific initialization settings

참고
AK::SoundEngine::Init
AK::SoundEngine::GetDefaultPlatformInitSettings

Platform specific initialization settings

참고
AK::SoundEngine::Init
AK::SoundEngine::GetDefaultPlatformInitSettings

AkAndroidSoundEngine.h 파일의 56 번째 라인에서 정의되었습니다.


이 구조체에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요