After you create the File Packager project and import the SoundBank and streamed file information, you can create and populate the packages you need. You can then generate the packages so they can be included in the game.
File package management consists of the following tasks:
패키지를 원하는 만큼 프로젝트에 추가할 수 있습니다. When you add packages, you can specify the block size, the number of bytes upon which to align the data in your packages, which can vary depending on each platform's I/O device.
![]() | 참고 |
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For more information about block size and I/O device constraints, see Low-Level I/O in the SDK documentation. For more information about block size, see “Block Size(블록 크기) 설정하기”. |
프로젝트에 파일 패키지를 추가하는 방법:
Packages 목록에서 Add를 클릭합니다.
A new package is added to the Packages list.
기본 설정된 이름을 해당 패키지를 잘 묘사하는 이름으로 교체합니다.
Enter를 누릅니다.
Repeat steps 1-3 until all your packages have been created.
(Optional) To specify the number of bytes upon which to align the data in your packages, type a value in the Block Size field. The typical value for each platform is 1, which indicates that there is no alignment.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요