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Wwise Unity Integration Documentation
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An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals 더 자세히 ...
AkTriggerHandler를(을) 상속했습니다.
Public 멤버 함수 | |
| ulong | GetID () |
| Access the room's ID 더 자세히 ... |
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| void | SetRoom () |
Public 속성 | |
| int | priority = 0 |
| AK.Wwise.AuxBus | reverbAuxBus = new AK.Wwise.AuxBus() |
| The reverb auxiliary bus. 더 자세히 ... |
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| float | reverbLevel = 1 |
| The reverb control value for the send to the reverb aux bus. 더 자세히 ... |
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| float | transmissionLoss = 1 |
| Loss value modeling transmission through walls. 더 자세히 ... |
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| AK.Wwise.Event | roomToneEvent = new AK.Wwise.Event() |
| Wwise Event to be posted on the room game object. 더 자세히 ... |
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| float | roomToneAuxSend = 0 |
| Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. 더 자세히 ... |
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| System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
| List containing the enabled triggers. 더 자세히 ... |
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| bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ... |
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정적 Public 속성 | |
| const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ... |
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| static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ... |
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