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| enum   | AK::SoundEngine::Query::RTPCValue_type {  
  AK::SoundEngine::Query::RTPCValue_Default, 
AK::SoundEngine::Query::RTPCValue_Global, 
AK::SoundEngine::Query::RTPCValue_GameObject, 
AK::SoundEngine::Query::RTPCValue_PlayingID, 
 
  AK::SoundEngine::Query::RTPCValue_Unavailable
 
 } | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetState (const char *in_pstrStateGroupName, AkStateID &out_rState) | 
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| typedef AkArray< AkGameObjectID, AkGameObjectID >  | AK::SoundEngine::Query::AkGameObjectsList | 
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| typedef AkArray< GameObjDst, const GameObjDst & >  | AK::SoundEngine::Query::AkRadiusList | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetActiveGameObjects (AkGameObjectsList &io_GameObjectList) | 
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| AKSOUNDENGINE_API bool  | AK::SoundEngine::Query::GetIsGameObjectActive (AkGameObjectID in_GameObjId) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetMaxRadius (AkRadiusList &io_RadiusList) | 
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| AKSOUNDENGINE_API AkReal32  | AK::SoundEngine::Query::GetMaxRadius (AkGameObjectID in_GameObjId) | 
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| AKSOUNDENGINE_API AkUniqueID  | AK::SoundEngine::Query::GetEventIDFromPlayingID (AkPlayingID in_playingID) | 
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| AKSOUNDENGINE_API AkGameObjectID  | AK::SoundEngine::Query::GetGameObjectFromPlayingID (AkPlayingID in_playingID) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue) | 
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| AKSOUNDENGINE_API AKRESULT  | AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue) | 
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The sound engine parameter query interface. 
AkQueryParameters.h 파일에서 정의되었습니다.