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Wwise Unreal Integration Documentation
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You can use an Animation Notify to trigger Wwise Events in Animation Sequences.
An AkComponent must be attached to the animated mesh component. If you use the Animation Notify on a mesh component that does not have an attached AkComponent, an AkComponent is created with default values for all UPROPERTIES, and it is not possible to modify them. If you want to modify the notify's behaviour, we recommend that you create a copy in your project and modify the copy.
The Blueprint for the Animation Notify is located here: …/Plugins/Wwise/Content/AnimNotify_AkEvent.uasset
To add an Animation Notify:
For more information on the Animation Sequence Editor in Unreal, refer to Animation Sequence Editor.
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