| Wwise SDK 2023.1.17
    | 
Settings for the Sound Engine's internal job manager 더 자세히 ...
#include <AkSoundEngine.h>
| Public 타입 | |
| typedef void(* | FuncRequestJobWorker) (AkJobWorkerFunc in_fnJobWorker, AkJobType in_jobType, AkUInt32 in_uNumWorkers, void *in_pClientData) | 
| Callback function prototype definition used for handling requests from JobMgr for new workers to perform work.  더 자세히 ... | |
| Public 속성 | |
| FuncRequestJobWorker | fnRequestJobWorker | 
| Function called by the job manager when a new worker needs to be requested. When null, all jobs will be executed on the same thread that calls RenderAudio().  더 자세히 ... | |
| AkUInt32 | uMaxActiveWorkers [AK_NUM_JOB_TYPES] | 
| The maximum number of concurrent workers that will be requested. Must be >= 1 for each jobType.  더 자세히 ... | |
| AkUInt32 | uNumMemorySlabs | 
| Number of memory slabs to pre-allocate for job manager memory. At least one slab per worker thread should be pre-allocated. Default is 1.  더 자세히 ... | |
| AkUInt32 | uMemorySlabSize | 
| Size of each memory slab used for job manager memory. Must be a power of two. Default is 8K.  더 자세히 ... | |
| void * | pClientData | 
| Arbitrary data that will be passed back to the client when calling FuncRequestJobWorker  더 자세히 ... | |
Settings for the Sound Engine's internal job manager
AkSoundEngine.h 파일의 181 번째 라인에서 정의되었습니다.
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