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                | Wwise Unity Integration Documentation
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Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event. 더 자세히 ...
 
  
| Public 속성 | |
| AkActionOnEventType | actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop | 
| Replacement action. See AK::SoundEngine::ExecuteEventOnAction()  더 자세히 ... | |
| AkCurveInterpolation | curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear | 
| Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction()  더 자세히 ... | |
| bool | enableActionOnEvent = false | 
| Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project.  더 자세히 ... | |
| UnityEngine.GameObject | soundEmitterObject | 
| Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added.  더 자세히 ... | |
| float | transitionDuration = 0.0f | 
| Duration of the fade, in milliseconds. See AK::SoundEngine::ExecuteEventOnAction().  더 자세히 ... | |
| System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } | 
| List containing the enabled triggers.  더 자세히 ... | |
| bool | useOtherObject = false | 
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.  더 자세히 ... | |
| 정적 Public 속성 | |
| const int | MAX_NB_TRIGGERS = 32 | 
| Since our mask is a 32 bits integer, we can't have more than 32 triggers  더 자세히 ... | |
| static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() | 
| Will contain the types of all the triggers derived from AkTriggerBase at runtime  더 자세히 ... | |
Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event.
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