|
Wwise SDK 2025.1.2
|
Positioning information obtained from an object 더 자세히 ...
#include <AkQueryParameters.h>
Public 속성 | |
| AkReal32 | fCenterPct |
| Center % [0..1] 더 자세히 ... | |
| AkSpeakerPanningType | pannerType |
| Speaker panning type: type of panning logic when object is not 3D spatialized. 더 자세히 ... | |
| Ak3DPositionType | e3dPositioningType |
| 3D position type: defines what acts as the emitter position for computing spatialization against the listener. 더 자세히 ... | |
| bool | bHoldEmitterPosAndOrient |
| Hold emitter position and orientation values when starting playback. 더 자세히 ... | |
| Ak3DSpatializationMode | e3DSpatializationMode |
| Spatialization mode 더 자세히 ... | |
| bool | bEnableAttenuation |
| Attenuation parameter set is active. 더 자세히 ... | |
| bool | bUseConeAttenuation |
| Use the cone attenuation 더 자세히 ... | |
| AkReal32 | fInnerAngle |
| Inner angle 더 자세히 ... | |
| AkReal32 | fOuterAngle |
| Outer angle 더 자세히 ... | |
| AkReal32 | fConeMaxAttenuation |
| Cone max attenuation 더 자세히 ... | |
| AkLPFType | LPFCone |
| Cone low pass filter value 더 자세히 ... | |
| AkLPFType | HPFCone |
| Cone low pass filter value 더 자세히 ... | |
| AkReal32 | fMaxDistance |
| Maximum distance 더 자세히 ... | |
| AkReal32 | fVolDryAtMaxDist |
| Volume dry at maximum distance 더 자세히 ... | |
| AkReal32 | fVolAuxGameDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) 더 자세히 ... | |
| AkReal32 | fVolAuxUserDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the User defined distance attenuation) 더 자세히 ... | |
| AkLPFType | LPFValueAtMaxDist |
| Low pass filter value at max distance (if any) 더 자세히 ... | |
| AkLPFType | HPFValueAtMaxDist |
| High pass filter value at max distance (if any) 더 자세히 ... | |
Positioning information obtained from an object
AkQueryParameters.h 파일의 42 번째 라인에서 정의되었습니다.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요