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Wwise SDK 2025.1.2
Release Notes 2025.1.2

The following sections list and describe the changes to Wwise between version 2025.1.1 and version 2025.1.2.
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New Features

  • WG-59168 The Audio file destination in the Audio File Importer is now persisted when closing and reopening the view.
  • WG-69312 Added new parameters and controls to the Parametric EQ Effect, allowing it to act as a dynamic EQ. The Effect now supports metering of individual bands of audio when using a Low Shelf, High Shelf, or Peaking filter, which then drives a complementary offset to the gain of each of the filters being applied. The metering can be driven by either the in-line audio signal being processed by the EQ, or a separate Sidechain Mix.
  • WG-75446 Added more visualization to the Parametric EQ's filter graph when profiling the sound engine. It now shows the frequency response of the filter driving the Parametric EQ based on the user-defined parameters, evaluated runtime RTPCs, and any dynamics processing.
  • WG-75640 Added commands to the Command Buffer API to control stream caching, muting background music, sending custom data to plugins, and controlling the Suspended state of the sound engine.
  • WG-76070 New experimental Recorder (ADM) plug-in allows recording a rich object-based mix to an ADM file.
  • WG-77697 It's now possible to reorder the columns in the Media Pool Results pane.
  • WG-77953 Right-clicking a Sound SFX object now provides options to search for similar sounds in the Media Pool.
  • WG-77955 Added Show in Media Pool to the shortcut menu of Sound and Audio Source objects.
  • WG-78560 You can now load a Profiler Session through the Profiler menu, from the Capture Log, and as a command in the Keyboard Shortcuts and Commands.
  • WG-78690 Added shortcut menu options to the Media Pool Results pane that let you import detected regions of selected audio files.
  • WG-78693 Added support for GameInput Advanced Haptics in the Motion plug-in.
  • WG-78772 Added Copy Filename to Clipboard option in the shortcut menu of the Media Pool Results pane.
  • WG-78807 Right-clicking a Media Pool database now provides options to add folders and rescan the database.
  • WG-78893 Added new WAAPI functions to query the Media Pool.
  • WG-79079 Added new Bands property to the Parametric EQ Effect, which lets you define the maximum number of bands the Effect will process. Even if bands above this number are disabled, lowering this value can slightly reduce the CPU and memory cost of the Effect.
  • WG-79081 Added Channel Link Percentage property to Compressor and Expander Effects. This allows channel-unlinked processing to use a blend of a fully-downmixed signal and an unmixed signal when processing the gain reduction for the Effect.
  • WG-79102 (Acoustics) When an emitter or listener moves around an obstacle, diffraction coefficients are now computed more accurately and with reduced reliance on updating the nodes within the path itself. This allows you to use a higher movement threshold, a higher load balancing spread, or larger clustering distances while minimizing loss of quality.
  • WG-79331 Added a new API for plug-ins to query detailed information about the output device they are routed to.
  • WG-79564 Added a Listen property to the Parametric EQ to solo parts of the audio being affected by a specific band of the EQ process. Also added a Dynamics Listen property to solo a specific band of the input signal being used to drive any dynamics measurements.
  • WG-79841 Added the new boolean attribute "Temporary" to properties defined in a plug-in's XML description. When set, this prevents plug-in properties from being saved and persisted in the Wwise Project. This is useful for properties that are only meant to be used when Wwise is connected to the sound engine.

API Changes

  • WG-69594 New API AK::SoundEngine::ResetGlobalValues() can be used to reset States, RTPCs in the global scope, all changes made by Set Volume, Pitch, LPF, HPF Event actions, Effect Bypass flags, and Effects changed through AK::SoundEngine::SetEffect.
  • WG-75457 Added the new AK::SoundEngine::SetSidechainMixConfig API to provide custom channel configurations for Sidechain Mixes at runtime.

Behavior Changes

  • WG-77002 Updated the Similar Sound Search SFXClap embedding model. Similarity scores are now more consistent and are more widely distributed between 0 and 1.
  • WG-77583 You can now sort the list of files in the Media Pool Results pane by clicking column headers.
  • WG-78137 Audio Source File paths in generated SoundBank content TXT files are now relative instead of absolute.
  • WG-79323 The Motion Bus and Device are now in their own Work Units when importing Factory Motion.
  • WG-79365 Moved Sidechain Mixes to their own category in the ShareSets tab of the Project Explorer instead of grouping them with Effects. Note that any Sidechain Mix ShareSets created in earlier Wwise 2025.1 Betas will be deleted, and you must recreate them. If you are migrating a project saved in an earlier Wwise 2025.1 Beta, project warnings will be generated for each Sidechain Mix ShareSet.
  • WG-79488 SoundBank generation now reports an error for continuous containers used as a MIDI Target.
  • WG-79659 Fixed: Distance Probe is not used for distance computation in Clustering.
  • WG-79766 Fixed: Emitters that have different reflection properties or different diffraction properties are clustered together.

Performance Changes

  • WG-47170 Improved throughput performance of Metering functions when use of AVX2 instructions is active.
  • WG-77254 Optimized network data usage for API Calls profiling.
  • WG-78551 (Acoustics) Moved the calculation of indirect paths and reverb sends to a task. This code can now run in parallel and be load-balanced, if desired, which significantly reduces the cost of updating a game object position when using Acoustics.
  • WG-79924 Greatly improved throughput performance when drawing most graphs in Wwise Authoring.

Miscellaneous Changes

  • WG-78486 Added a spectrogram view to the Wwise Wave Viewer.
  • WG-79455 States Values 탭에서 None State가 표시됩니다.
  • WG-79501 Improved logging performance of SetPosition API call in Capture Log.
  • WG-79514 프로젝트 열기에 실패했을 때 Wwise Console이 더 자세한 로그를 기록합니다.

Bug Fixes

  • WG-71930 Fixed: (Acoustics) The following APIs do not use the command queue: AK::SpatialAudio::SetMaxEmitterRoomAuxSends, AK::SpatialAudio::SetNumberOfPrimaryRays, AK::SpatialAudio::SetLoadBalancingSpread, AK::SpatialAudio::ResetStochasticEngine
  • WG-77451 Fixed: (Acoustics) Diffraction paths are sometimes momentarily dropped when passing through Portals while using load balancing under heavy load.
  • WG-77881 Fixed: Overflow behavior in 3D toolbar is confusing.
  • WG-77920 Fixed: (Acoustics) Toggling between rays and paths in the Game Object 3D Viewer causes paths to flicker.
  • WG-78529 Fixed: Crash when repeatedly loading SoundBanks with an unsupported version.
  • WG-78735 Fixed: The property list in the Media Pool Transport shows a magnifying glass.
  • WG-78977 수정됨: (WAAPI) Project Explorer에서 Event를 생성할 때, nameChanged와 childAdded 주제의 알림 순서가 사용자 인터페이스 동작에 따라 일관되지 않던 문제.
  • WG-79023 Fixed: Some captions in the Transitions tab have inconsistent tooltip text.
  • WG-79072 Fixed: (Acoustics) Selection properties of a virtual position in the Game Object 3D Viewer do not include the properties of their corresponding path.
  • WG-79169 수정됨: (Acoustics) 계층 구조를 벗어날 때 Portal을 통과하는 Room 전달 손실이 올바르게 보간되지 않음.
  • WG-79232 Fixed: With Auto-Play on Selection and Loop enabled in the Media Pool, multiple regions sometimes play simultaneously.
  • WG-79244 수정됨: (Acoustics) 리스너에서 발사된 레이가 일부 모서리 주변에서 계속 추가 및 제거됨. 이로 인해 불필요한 경로 업데이트가 발생할 수 있습니다.
  • WG-79306 Fixed: 3D Game Object List eye icon state doesn't persist when connecting and disconnecting from a remote platform.
  • WG-79320 Fixed: In the Capture Log, content in the Game Object Name column is sometimes wrong.
  • WG-79363 Fixed: The selection properties of all positions of a multi-position emitter are not the same.
  • WG-79392 Fixed: Contextual Help is not available for the Sidechain Send and Sidechain Receive plug-ins.
  • WG-79393 Fixed: Sidechain Mixes can't be linked or unlinked.
  • WG-79416 Fixed: Tooltips on 3D toolbar buttons are inconsistent.
  • WG-79493 Fixed: 3D Game Object List row height is lower than eye button height.
  • WG-79495 Fixed: 3D Viewer toolbar display option reads "Text" instead of "Labels".
  • WG-79505 수정됨: Windows가 Wwise Authoring 애플리케이션 및 도구에 대해 효율 모드가 자동으로 켜짐.
  • WG-79507 Fixed: Dangling Room ID on reflection selection info structure in Game Object 3D Viewer Selection Properties pane.
  • WG-79508 Fixed: In the Game Object 3D Viewer, clicking on the Display Options button toggles a blue color regardless of the outcome, and the Follow Game Object button doesn't have a keyboard shortcut.
  • WG-79525 Fixed: (Acoustics) Some Spatial Audio properties are missing from the Selection Properties pane.
  • WG-79526 Fixed: Incorrect and missing Reflection Path data in the Game Object 3D Viewer Selection Property pane.
  • WG-79528 Fixed: Some of the 3D Viewer toolbar tooltips don't match the corresponding tooltip in the drop-down list.
  • WG-79530 Fixed: (Acoustics) Diffraction node properties in the Game Object 3D Viewer show incorrect room information.
  • WG-79585 Fixed: Some sounds in Media Pool Similar Sound Search fail to embed when the embedding model is loaded.
  • WG-79586 수정됨: 메모리가 부족한 상황에서 SoundEngine Term() 에서 무한 루프가 발생함.
  • WG-79589 Fixed: Columns in the Game 3D Viewer Selection Pane cannot be resized.
  • WG-79590 Fixed: 3D Game Object List has wrong default columns and size.
  • WG-79601 Fixed: Crash when live-editing a source.
  • WG-79667 Fixed: Incorrect reporting of DSF values in the Voice Inspector.
  • WG-79725 Fixed: Crash when terminating the sound engine after loading a SoundBank that contains a Sidechain Mix ShareSet without manually unloading the SoundBank.
  • WG-79755 Fixed: SoundBanks in the Wwise Browser do not reflect Wwise Authoring's SoundBanks hierarchy.
  • WG-79782 Fixed: AVX instructions are called from a non-AVX section of code when running an unoptimized executable with the Debug AkSoundEngine libraries.
  • WG-79821 Fixed: In the Project Explorer, the name of an object is sometimes cut when it's renamed in another layout.
  • WG-79832 Fixed: (Acoustics) Image source selection sphere can be smaller than icons.
  • WG-79892 Fixed: Cannot assign a Virtual Folder to a Transition in a Music Switch Container. If you have migrated a project that uses a Virtual Folder in a Transition to Wwise Beta1 or Beta2, please migrate your original project again using Wwise Beta3.
  • WG-79894 Fixed: (Acoustics) Wrong Acoustic Texture Color in the Game Object 3D Viewer.
  • WG-79905 Fixed: (Acoustics) Room transmission loss percentages always shown in Game Object 3D Viewer.
  • WG-79958 Fixed: Plug-ins that reference objects do not receive updated ShortID values during live-editing when an object is renamed.

Fixes for Community-Reported Bugs

  • WG-76564 Fixed: Switch Container takes into account Playing-ID-scoped RTPC values when determining initial state of playback.
  • WG-77065 수정됨: Project Explorer에서 오브젝트 이름을 변경하고 마우스로 확인할 때 발생하는 크래시.
  • WG-77998 수정됨: Effect 사슬에서 RTPC로 Effect Bypass가 바인딩될 경우, 사슬 내 다른 Effect들이 더 이상 우회되지 않음.
  • WG-78438 수정됨: ak.wwise.core.audio.import에서 audioFileBase64 인자를 사용하여 800MB 이상의 파일을 가져올 때 실패함.
  • WG-78541수정됨: 일부 상황에서 Jump to Specific Playlist Item 툴팁의 표시 문제.
  • WG-78643 수정됨: 음악 세그먼트에서 기준점을 드래그하는 동안 툴팁이 누락됨.
  • WG-79035 수정됨: (Acoustics) AKMergedRoomGeometry 에서 CPU 사용이 급증함.
  • WG-79135 수정됨: Music Playlist Container의 Transitions 탭과 상호작용할 때 발생할 수 있는 크래시.
  • WG-79322 수정됨: Spatial Audio 사용이 많은 경우, CAkListener::ComputeSpeakerMatrixWithRays 에서 스택 오버플로우가 발생함.
  • WG-79428 수정됨: 일부 프로젝트의 원본 WAV 파일이 참조가 많을 경우 SoundBank 생성 시간이 예상보다 오래 걸림.
  • WG-79463 수정됨: SetMultiplePosition 이 Audio Objects 버스로 들어가는 높이 채널이 있는 다중 채널 사운드에 대한 이미터 채널 마스크를 적용하지 않음.
  • WG-79573 수정됨: Play ModeContinuous 로 설정된 Blend Container가 간혈적으로 DurationType을 무한으로 보고하지 않음.
  • WG-79614 수정됨: (Acoustics) 장면에서 Portal을 제거할 때 AkKeyArray에서 발생하는 크래시.
  • WG-79635 수정됨: 게임에 연결할 때 Originals 폴더에서 일부 파일이 누락된 경우 음악이 재생되지 않음.
  • WG-79638 수정됨: 큰 Dynamic Dialogue Work Unit을 불러올 때 프로젝트 로드 속도가 느려짐.
  • WG-79658 수정됨: (Acoustics) Game-Defined Auxiliary Sends 가 비활성화되어 있어도, 게임에 정의되어 있는 보조 센드에 대한 -6dB 정규화 게인(gain)이 room 버스 출력에 적용됨.
  • WG-79661 Fixed: Assert in AkParamTarget.
  • WG-79705 수정됨: AkMemoryArenaSettings::fnMemAllocSpan 이 nullptr을 반환할 경우, AkMemoryArena::HugeHeap::Malloc 에서 크래시가 발생함.
  • WG-80043 Fixed: AK::SoundEngine::AkActionOnEventType aliases are initialized to the wrong values.

Documentation Improvements

  • WG-68404 Unreal Engine 5에서 더 이상 정확하지 않은 Phys Material Override 관련 Fit to Geometry 노트 삭제.
  • WG-79481 Added documentation for GameInput Advanced Haptics support on Windows in Motion plug-in.
  • WG-79484 Replaced mentions of Game Units To Meters with Game Units Per Meter.

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