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How do I force the children of a random container to be inside a soundbank?

0 투표
So I am working on a project and I am trying to get the children of a random container to play in game. They play in Wwise, and the event they are attached to fires in game ( I know this through the profiler.) I have re-imported the audio files, and tried using different audio files. Using a different wwise project I was able to get the audio files to work, but now they do not play anymore either. The error that the profiler gives me is "Selected Child Not Available". I have checked the edit tab in the sound bank and the audio files are included in the sound bank. I have no idea what to do and would really appreciate some help.
문의 2015 2월 25 General Discussion Phillip P. (100 포인트) 로 부터
Are you able to see the Soundbank (loaded) in the Profiler? (either in the Profiler/ Soundbanks tab or explicitly loaded in the waterfall?)
Sorry, but I am very new to Wwise. How would i go about finding that information?

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