Hi all,
I have been reading the SDK documentation for creating effects plug-ins for Wwise and would like to know a little more about platform-specific optimisations.
First, is it possible for the SDK to tell my plug-in which platform it is running on so I can call differently-optimised variations of the DSP code? Or is it the case, as I suspect, that I will need to build separate static libraries using the pre-processor definitions to determine which platform is being compiled?
Second, can anyone point me to some resources where I can read more about the chips used to perform the DSP calculations on each platform (console)?
Thanks for any help you can give!
Luke.