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Unity 2016.1.1 user cues broken on Windows

0 votes
In my testing, it appears that the Windows plugin is either sending the musicSyncType as a 64-bit value, or adding an extra 32-bits of padding.  This leads to the user cue name always coming back as an empty string.

Is this a known issue?
asked Aug 10, 2016 in General Discussion by Kevin F. (130 points)
I'm having the same issue with 2016.1.2 unity integration. user cue string is always Null.
Same problem here with 2016.1.2. All User Cue callbacks arrive when they should but with an empty name.

3 Answers

0 votes
I also have this problem - did anyone have a solution ?
answered Dec 20, 2016 by Sam T. (480 points)
0 votes
 
Best answer
Ok so Ive just updated to version 2016.2.1 and this problem has been resolved. Thanks
answered Dec 22, 2016 by Sam T. (480 points)
selected Dec 22, 2016 by Fabien B. (Audiokinetic)
0 votes
I had a similar issue. Using Unity 2020.3.2f1 and Wwise 2021.1.7.7796, musicSyncType callbacks were returning as empty when the application was built as x86. A combination of updating to Wwise 2021.1.9.7847 and building the application as x64 resolved the issue.
answered Jun 12, 2022 by Kolton H. (140 points)
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