The event in question is global and sets a parameter to 100. On a game object it actually doesn't affect, the profiler shows the value switch to 100, but on the game object I need it to alter, the value gets stuck at 40. I have tried bypassing slew rate and it doesn't change anything. I also tried making the event game-object scoped and linking it to the game object in question, but the same result occurs - stuck at 40. The parameter in question affects the game object volume, which is definitely scaled to 100. I can't think of anything that could be causing this, and my problem solving tracks have hit dead ends on every attempt to dig this out. Any ideas?