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A global RTPC event sets the value of two different game objects to two different values. What could be causing this?

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The event in question is global and sets a parameter to 100. On a game object it actually doesn't affect, the profiler shows the value switch to 100, but on the game object I need it to alter, the value gets stuck at 40. I have tried bypassing slew rate and it doesn't change anything. I also tried making the event game-object scoped and linking it to the game object in question, but the same result occurs - stuck at 40. The parameter in question affects the game object volume, which is definitely scaled to 100. I can't think of anything that could be causing this, and my problem solving tracks have hit dead ends on every attempt to dig this out. Any ideas?
문의 2016 12월 5 General Discussion Beatrix Moersch (3,280 포인트) 로 부터

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우수 답변
For anyone who may have a similar problem - I discovered the issue. There was a line of code on the Unity side which was directly contradicting the RTPC by setting volume to 40. Apparently direct code takes precedence.
답변 2016 12월 6 Beatrix Moersch (3,280 포인트) 로 부터
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