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Loading audio files dynamically at runtime

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Is there any possible way to dynamically load audio files into a soundbank?

We are allowing customization of our product that gives users the ability to add their own audio to be heard in the game, but we want to get the full power of Wwise behind them all. Likely we would be hitting our API and plugging in an array of audio files to events at runtime.

Any way to do this?

Thanks!
asked Jan 25, 2017 in General Discussion by Evan B. (160 points)

1 Answer

0 votes
Did you find a solution to this problem?
answered Aug 2, 2018 by Agneya K. (150 points)
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