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How to fix Cube footsteps being too fast?

+3 votes
Hi, I've been going through the Wwise 101 certification lessons. Upon implementing footsteps and playing the game, I realize that the footsteps are waayy too fast. Kind of sounds like a toddler trying to fake-walk around a pool and not get in trouble. Is there some way in the Cube code that I can change how fast the footsteps trigger? I looked all over and can't seem to find an answer. I also tried doing it in Wwise using silence, but that doesn't work either.
asked Mar 10, 2017 in General Discussion by Timothy A. (130 points)
Hi,

Are you sure your footsteps are not looping ?
Hey just thought I would add that I have the same issue, footsteps are not set to loop however they are doubling up when I check out whats going on in the Profiler. The footstep audio clip does not have time to finish playing through before the next step event is triggered. I generated the soundbank from lesson 3 to see if that would help and given it did not I think that it may be an issue with Cube and not my settings in Wwise. Any thoughts?

3 Answers

0 votes
In the Foot_Player event, not only do you put a play for the footstep, but you also have to put a stop for the same footstep with a delay according to the realism you want in it. I found that the most realistic footstep was the stop at like 0.325 delay.

You're welcome!
answered Nov 17, 2017 by Alexandre M. (140 points)
+2 votes
I had the same issue, to fix it I put the footstep switch container into a sequence container along with a blank track (I took one of my dialogue tracks and muted it), I then made sure that the sequence container play mode was on "Step" so that the footstep was only triggered every other step, then I was able to adjust the duration of the muted audio clip to either speed up or slow down the footsteps. Hope this helped anyone with the same problem!
answered Apr 13, 2018 by Jack E. (180 points)
Works fine! -Thanks!
Excellent fix, thank you for this!
+1 vote
The footstep spacing issue comes up a lot! I have finally found time to add a video to YouTube for addressing footstep spacing for the player character:

This video shows step by step info of how to implement a basic switch and sequence container hierarchy with silence Sound SFX to provide spacing between footstep assets.

https://youtu.be/ao35tA4JA2M

Note: the hierarchy has been overhauled, see the full guide playlist here for further details:
https://www.youtube.com/playlist?list=PLwxDjxJeenFS7T8Q37JSRnLYylCb06UOI

Hope it helps!
answered Sep 10, 2018 by Graham S. (650 points)
Hi!

I know this question was asked a while back, but for anyone who still doesnt have a great answer, check the switch container property editor of "Footsteps" - in the "Advanced Settings" tab, there should be a "Limit Sound Instances" tab that will limit the number of times a sound for the footstep can be played.

Going from Wwise 101 Lesson 3(ish?) to Lesson 5, I think within the preloaded Wwise projects, one had this "Limit Sound Instances" checked and one didn't - the footsteps were way too fast in Lesson 3 and way too slow in Lesson 5 - I found that setting to be the issue.

Will H.
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