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(Source-control) Unable to load projectname.bnk

0 votes
Hello everyone,

I'm using Wwise for an Unreal project for school. In order to make it work, I had every member of the team install and integrate Wwise into their projects. I then uploaded the entire Wwise project folder to Perforce, but when trying to load the SoundBank, the engine says it can't load the .bnk files. I've tried checking those out and loading them then, but that doesn't work either. I'd really appreciate some help, as everyone's getting really annoyed with me insisting on using Wwise while it's not working right now. Thanks in advance!
asked May 19, 2017 in General Discussion by Guus v. (150 points)

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