Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How do I know when a sound, not an event, in UE4 finishes?

0 votes
I've been using AK_EndOfEvent as my callback on the UE4 side, but the length of the play event is much longer than the length of the actual audio file. How do I get a callback when the audio file itself actually finishes? Using AK_Duration works sometimes, but sometimes there's too long of a delay before getting the AK_Duration callback for it to be useful
asked Aug 28, 2018 in General Discussion by Anurag P. (100 points)

1 Answer

0 votes
How to pass the custom callback function when posting a event?

Very appreciate of your help!
answered Apr 13, 2021 by MR H. (270 points)
...