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How do I move the location of a looping audio event?

+2 votes
I would like to post a looping audio event in UE4 at a location (not an actor), and then move that audio event to a different location without interrupting the audio event. How do I achieve this?
asked Aug 29, 2014 in General Discussion by Johann L. (480 points)
edited Sep 3, 2014 by Bernard R. (Audiokinetic)

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