Hello Audiokinetic,
I have a reverb volume located inside a UE4 map, and an audio event that I am attempting to play inside the reverb volume as an ambient sound.
I can hear reverb when calling the blueprint node "Post Event" with the audio event as its "Ak Event" input and a position inside the reverb volume. However, I cannot hear reverb when calling the blueprint node "Start Ambient Sound" and selecting an AkAmbientSound actor (with the same audio event as its "Ak Audio Event" property) as the "Target" input. The AkAmbientSound actor is located inside the reverb volume. The reverb volume is a Box shape, with Send Level 1.0, Fade Rate 0.5, Priority 0.95.
I am using Wwise v2013.2.9 build 4872.
What do I need to do to enable reverb for this ambient sound?