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How do I determine the memory usage of a sound bank in UE4?

+2 votes
Hello Audiokinetic,

I would like to determine the memory usage of a sound bank in my UE4 game. I am able to view the memory usage of the sound bank using the Profiler layout in the Wwise authoring tool. However, I would like to also have the memory usage available within the UE4 engine for logging purposes.

I attempted to invoke the C++ functions "AK::MemoryMgr::GetPoolStats" and "AK::MemoryMgr::GetPoolMemoryUsed" using the memory pool that the sound bank was loaded into, but these functions seem to return invalid values that don't match the values from the Wwise authoring tool.

How do I achieve this?
asked Sep 23, 2014 in General Discussion by Johann L. (480 points)

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