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Unreal + Wwise: Is it possible to use Wwise AudioComponents for off-screen video & audio rendering

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Hi there,

I am wondering if it is possible to use Wwise audio in a game runtime off-screen video render process of the UnrealEngine 4.23?

Currently our rendered videos result with no audio included.

So far we didn't spot any functions in the plugin API which let us render the Wwise audio properly.

Is it possible with the Plugin or would this require source code adjustments of the audio system? (Wwise 2019.1.4.7065.1430)

If it is possible, can you give us any hints how to asure the audio output will be included in the resulting file?
asked Mar 2, 2020 in General Discussion by Ri N. (100 points)

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