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[UE4] Assign .wem and .bnk files to Unreal PAK chunks

0 votes

Hi all,

I'm using the Unreal Engine 4 Wwise integration and I'd like to know whether it's possible to distribute Wwise files marked as "Additional Non-Asset Directories to Package" over multiple Unreal PAK files?

The Wwise plug-in assets are cooked and assigned to the proper PAKs, however, the non-asset files (.wem, .bnk, .txt) are simply dumped in the first PAK file.
Is it possible to assign these files to a PAK chunk manually? Ideally I'd like to use a system similar to Unreal's PrimaryAssetLabels.

Cheers,
Tahar

asked Mar 17, 2020 in General Discussion by Tahar M. (100 points)
Hi, have you solve the problem? Also interested in this ability
Hi Alexander,have you solve it?Also intersted in it too. :)

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