Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Is there a way to load all the custom cues from an AkEvent? (Wwise in Unreal)

0 votes

I understand how to use the event callbacks with the PostEvent blueprint node. However, from what I can understand, the callback info gives you the information on the callback closest to the current position in the track. (Link of "Using Callbacks in Blueprints": https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html)

However, for the project that I am doing, I need to know where all the custom cues are. Is there a way to get all the callbacks information on a track? Like using the entry cue for example and getting all the callbacks in that track?

asked Jun 3, 2020 in General Discussion by Rodrigo R. (110 points)

Please sign-in or register to answer this question.

...